@clemforshort_
2026
Digital identity and character design project developed as part of my MA graduation research into digital selves. The project involved the design and creation of a custom digital character intended to represent me in digital life, including the development of facial features, skin textures, hair, and fashion assets.
The project explored what makes a digital character feel representative and meaningful to its user. To investigate whether this sense of identification could extend beyond the creator alone, I developed and hosted a Twitch-based livestream experience in which Clementine appears to stream and interact live with an audience. This format directly mirrors the actual environments in which digital identities are performed and experienced today.
Livestream experience, also available on Twitch.
Execution
The process of creating Clementine: sculpting, retopology, metahuman conform, grooms, skin texturing, cloth assets, and rendering
Base sculpt in Blender, which I later conformed to MetaHuman topo using FaceForm Wrap
Pattern drafting & draping in CLO3D
MetaHuman view
Texturing in Substance Painter
Environment & rendering in UE